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Concept information

Terme préférentiel

psychology of play as mock war  

Définition(s)

  • In many games, warfare and conflict are fundamental aspects of gameplay, and additionally, in many games, social interaction and communication are essential tools in order for the game to function. Without the byplay of social interaction, conflicts and tensions cannot take place. [Source: Encyclopedia of Play in Today's Society; Play as Mock War, Psychology of]

Concept(s) générique(s)

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URI

http://data.loterre.fr/ark:/67375/N9J-T47G07L5-L

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