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Concept information

Terme préférentiel

positive uses of electronic games  

Définition(s)

  • Until very recently, most reported effects of video games on children and adolescents centered on the alleged negative consequences. These included video game addiction, increased aggressiveness, and various medical and psychosocial effects. [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Positive Uses of]

Appartient au groupe

URI

http://data.loterre.fr/ark:/67375/N9J-QKNVV477-Z

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