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Concept information

Preferred term

gender and computer use  

Definition(s)

  • Interactive activities—from computer gaming to instant messaging (IM)—have become a ubiquitous part of youth culture and are popular avenues for education, entertainment, and communication. These technologies, however, are continually evolving, like the experiences of the children who use them. [Source: Encyclopedia of Children, Adolescents, and the Media; Computer Use, Gender and]

Belongs to group

URI

http://data.loterre.fr/ark:/67375/N9J-V1DVNWZZ-T

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