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Concept information

Preferred term

positive uses of electronic games  

Definition(s)

  • Until very recently, most reported effects of video games on children and adolescents centered on the alleged negative consequences. These included video game addiction, increased aggressiveness, and various medical and psychosocial effects. [Source: Encyclopedia of Children, Adolescents, and the Media; Electronic Games, Positive Uses of]

Belongs to group

URI

http://data.loterre.fr/ark:/67375/N9J-QKNVV477-Z

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